![how many people around the world play clash royale how many people around the world play clash royale](https://cdn.mos.cms.futurecdn.net/a46f5a7f03e3c6add5a5dd295a6587f4.jpg)
When it comes to gambling on an individual scale, Aussies' currently lead the way. This number must have gone up in the following years however, as the revenue in 2018 landed on $306.5 billion for the US online gambling market. In the US the numbers are quite different, in 2016 only 3% out of the 4.2 billion who said they gamble regularly said they played online. When it comes to online gambling and demographic statistics, a UK study concludes that 17% of the population gamble online, resulting in £5.3 billion revenue for the online market alone. That means around 1.6 billion people worldwide gamble and 4.2 billion gamble at least once every year. Pick up my sci-fi novels, The Last Exodus, The Exiled Earthborn and The Sons of Sora, which are now in print and online.World gambling statistics show that around 26% of the population gamble. Then again, when you’re supposedly making $1.5 million a day, maybe you don’t change anything at all.įollow me on Twitter and on Facebook. But it’s easy to see how the addicted might fork over hundreds or thousands of dollars, as that will make it rain cards and instantly increase their power level on the spot.Ĭhief Pat definitely has reason to invest $12K into a game like this, but I think there are fundamental structural problems with Clash Royale that need addressing by Supercell, so as to not exhaust its playerbase. Given how much time I’ve spent with it, that seems like a fair investment. I’ve personally spent about $30 on Clash Royale in the few weeks I’ve played it. The game simply isn’t structured like that.
![how many people around the world play clash royale how many people around the world play clash royale](https://files.brightestgames.com/games/image_large/2021/07/12/rebels-clash-315x237.jpg)
This is opposed to say, Hearthstone, where creating a #1 in the world deck may cost anywhere from $0-100 worth of cards, but certainly nowhere near $12K.
HOW MANY PEOPLE AROUND THE WORLD PLAY CLASH ROYALE FREE
So eventually, free players smash into paying players, and there’s really nothing they can do but get past that threshold but wait. Like, you will move up in rank in Clash Royale if you buy enough cards and get a powerful enough deck as a result. There’s some real skill involved in building your “army” and making sure it’s used effectively.Īnd yet, there’s a limit, and players can slam into walls left and right when trying to make progress at anything but ultra-low levels, thanks to the pay-to-win aspects of the game. I do like Supercell, because their popular games actually feel like games, with some semblance of strategy and excitement to them, whether it’s Clash of Clan raids or Clash Royale battles. That’s…not great, even for an industry where “encouraging” people to pay for microtransactions by having a long grind otherwise is standard.
![how many people around the world play clash royale how many people around the world play clash royale](https://thumbor.forbes.com/thumbor/711x391/https://blogs-images.forbes.com/davidthier/files/2016/03/Clash-Royale-930x512.jpg)
![how many people around the world play clash royale how many people around the world play clash royale](https://activeplayer.io/wp-content/uploads/2021/03/Clash-Royale-live-player-count.jpg)
Someone did some calculations, and apparently it would take about 22 years to “max out” your collection in Clash Royale, playing for free, something which Pat has done by spending $12K. He thinks that Supercell is aware of this, and will make some changes. the game experience for those who don’t want to spend money, is problematic in Clash Royale in particular. Pat also has some insights into the plight of the average players, saying that he agrees that the “free player” grind, ie. Considering his entire channel is focused on these games, a $30,000 investment to help ensure he’s a top player is certainly worthwhile (though you obviously need some strategy to stay on top, not just good cards). Thanks to some idiotic April Fool’s joke, they’ve made these numbers impossible to read as I write this, but estimates likely put Pat at making anywhere from $25-40K a month with those kinds of numbers, for a mid-six figure yearly salary. Chief Pat has 1.74 million subscribers on his channel, and has seen dramatic growth recently with the release of Clash Royale in particular, according to SocialBlade, a site that tracks this sort of thing, and also measures potential income, based on analytics.